約 3,023,374 件
https://w.atwiki.jp/mapleid/pages/14.html
ver1.64 ver1.63
https://w.atwiki.jp/ageofconan/pages/77.html
Update Notes - 2nd of July Player Classes Mage Tome of Erlik now has effects and sounds. Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects. Misdirection now has received a better visual and should no longer look like a lightning strike. Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff. Rogue Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue s buff window. They will still provide a buff to the Rogue s teammates. Distraction will now properly apply to the Rogue s teammates. Bear Shaman Reaper Claws will no longer disappear when you zone. Conqueror Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage. Necromancer The splash damage of the Deathless Acolyte Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets The Deathless Acolyte Reaper and Deathless Acolyte Arcanist now have 30% splash damage with 2 meter range on a single additional target The Deathless Acolyte Arcanist s chance to trigger the Arcanist s Knowledge has been doubled The Arcanist s Knowledge effect will now display the current stack count in the buff GUI Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation Flash Freeze now additionally decreases the casting time and increases the damage of Freeze Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage Ice Shackle no longer has a chance to break on damage The debuff effect applied by Wither Soul should now have the appropriate icon Combat Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity. Massive PvP Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city. Fixed an issue that disabled Siege Weapons if the target was out of range. NPC s will properly respawn when a building is repaired. Players are now able to use a siege weapon after the player using it has gone linkdead. Players now get a notification when they are about to get teleported out during a Massive PvP battle. Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed. Lacheish Plains Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there. Poitain Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there. Mounts Moving around while mounted should now correctly interrupt spell-casting. Items Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible. The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt. The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings. Selling a gemmed item to a shop and undoing the sale will no longer remove the gems. Playfields Armsmans Arena Doors should no longer be targetable in the Arena. Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever. Lacheish Plains all the levers for each door in Stonehammer battlekeep should now work properly. Tradeskills A progress bar will appear whenever gemcutting is performed. Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor. Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak. The Weaponsmith workshop plan can now be correctly learned from the Architect trainer. Blue Iron can again be mined from the correct mineral veins. Quests Stonecutter Trainer Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest. Cannibal Commotion Fixed an issue where Attadeus would become stuck and not allow you to update the quest. The Bearer of Ill Tidings The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48. The Den of Wolves The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves". The Wolf Hunt The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves". Death to the Undead The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest". Greater Prey The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers". The Curse of the Werewolves The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles". Fit for a Chieftain You will now correctly receives the item Fur of Bloodclaw in the quest inventory. Attack of the Savages An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post". Castle of King Conan Pallantides now doesn t display an exclamation mark over his head unless you can get the quest from him. Tortage Renton should now have one coherent look as opposed to changing look between quests. Paetus the Nemedian Crown III Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus the Nemedian Crown III" and speak with Gavion again to continue this quest line. Lusts of the Flesh You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again. Master of the Silver Peacock Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel. Alchemy quests The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests. Common Gems II - Return to the Gemcutter The quest can now be completed by handing over the needed gems to the trainer. Tear 2 gathering quest - Return the Illustrium The quest can now be completed by handing over the illustrium to the trainer. Woodcutter quest Players will now be able to get the Gathering Oak quest when having the correct level. NPC Tarantia Noble Zhu-Khang no longer has flickering clothing. Armsman s Tavern Sarissa s upper chest should no longer go through her dress. Tortage Jungle Poacher Marksman should no longer shoot invisible arrows at players. Eiglophian Mountains Added two vendors to the Mountain Hunting Lodge. Conall s Valley The Gravesinger now has an improved look that fits more with the description of him. Conalls Valley Supply Master Vorgir has been given a slight makeover and should look better now. Tortage Underhalls Day NPCs will now respawn slightly quicker than before. Lacheish Plains Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader. NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread. Vendor bought resources have been reduced in price. Sanctum of the Burning Souls It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. Localization French Many of dialogues that were still in English have been translated. all languages All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated. General Updated/improved descriptions of following abilities/feats/combos From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III, Focus, "Secondary Laceration" changed to "Conquest" Players will now be able to exit Dance state while in combat. Update Notes - 10th of July Classes Mage (General) Dark Meditation is now a self-only channeled spell and will no longer stun the user. Dark Meditation now has new effects associated with it. Rogue (General) Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank. Soldiers (General) Surging Health will now increase in power with more feat points invested. Assassin Golden Lotus Extract now has a new particle effect. Barbarian Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects. Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4. Fearsome Agility will now trigger off any melee hits, not just hits that land The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack. Dark Templar The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change. Covenant of Arms should now have the correct base damage across all levels Covenant of Arms should no longer disappear from the player s spell book or fail to appear after training multiple ranks Covenant of Putrescence should now have the correct base damage across all levels Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based Soul Covenants now gain a significant percentage of the Dark Templar s unholy or magical damage. Malacodor s Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar s unholy or magical damage Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%. Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%. Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets. Herald of Xotli Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent. Burn to Death now receives a substantial portion of the Herald s bonus magical damage on its damage over time effect. Burn to Death now applies a separate debuff for all Herald of Xotli players. Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times. Inferno, Tongue of Xotli, and Phoenix Cloak s gain from bonus magical damage has been increased. The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field. Phoenix Cloak and Burning Skull have had their base damage slightly increased. The following abilities now properly scale with the Herald s bonus magical damage -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire Necromancer Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect. Frozen Hatred pets will now benefit from the Unholy Power feat. Parasitic Souls will now benefit from the Unholy Power feat. Flesh of the Wight now has an animation associated with it. Void now has a persistent effect on the pet while the buff is running. Melee pets will now do splashdamage. Scythe Shield now lasts 1 hour instead of 30 minutes Scythe Shield s casting time has been reduced from 3 seconds to 1.5 seconds Quell the Ether s casting time has been reduced from 3 seconds to 1.5 seconds One with Death now lasts 1 hour instead of 15 minutes One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health The Unholy Power feat will now increase the magical damage dealt by the Undead Minion Corruptor and Undead Minion Necrotic Bomb Siphon Unlife s damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges. Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health. The core buffs placed on all Necromancer pets are now visible in the pet s buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player. Deathless Acolyte Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3 Priest of Mitra Blessing of Mitra now has an effect and animation. Ranger Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted. Linebreaker should now have a knockback effect. Piercing Shot combo line should scale properly Shield Bash now has an animation. Epic armor is now available with a new look for each tier. Character Female characters should now properly display dodge, parry and block animations again. Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon. Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand. Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Massive PVP Border Kingdoms - Several World Design and collision tweaks here. Thieves Guild building now has an icon. Siege weapons should now work properly, and will display a message if your target is out of range. You should now learn the proper resurrection points in massive siege battlefields. You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in. Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection. PVP If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet. Playfields Fixed some collision issues in Kyilliki s Crypt. Many collision fixes in Oasis of Zaara. NPCs Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore. NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon. Tiggle Knucklebone has been removed from Lacheish Plains. Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before. The Half Giant in Conall s Valley will no longer slide around. It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. The camera movement has been toned down when moving around on a War Mammoth at walk-speed. Tradeskills Larozzo should now show that he has a tradeskill quest for players. The correct message should now be displayed when mining Aurichalcum. Stonecutter Players should be able to hand in Basalt and Adamant again. Quests Walkthrough tips for the Tortage Beach tutorial are now more visible. Minor visual adjustments to the cutscene played in Mithrelle s Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard" Eiglophian Mountains - "Cannibal Commotion" The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave. Khopshef Province - "Stygian Superstitions" Quest marker moved closer to quest objective. Khopshef Province - "Troubles of Thuthmekri" Derekhar should now agro when attacked. Khopshef Province - "Lusts of the Flesh" You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again. Poitain - "Order Silks in Poitain" Completed quest now has a description. Tarantia Noble District - "The Chef" This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you ve not picked up the recipe, Juan will not ask for it at all. Tarantia Noble District - "The Love of a Countess" Goal markers have been modified for simplicity. Tarantia Noble District - "The Love of a Countess" Player should have an easier time talking to this NPC, without her getting too upset. Tarantia Noble District - "Paetus the Nemedian Crown III" This quest now has coordinates to get to Pallantides. Tarantia Noble District - "Patterns in Insanity" The Junk Seller will not give you a pattern if you already have one. Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well. Tortage - "Tarisha s Sacrifice" Changed goalmarker for the Pirate s Gold Earring to an X instead of the small radius so it will be easier to locate now. Tortage - "Tarisha s Sacrifice" Collecting a Cannibal s Tooth waypoint has been altered to cover the entire area of the Cannibals. Items Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking. GUI Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly. Castingbar will not be stuck anymore if you move right as the spell finishes. A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there. The options "Show target s target" and "Show team buffs" were moved to the "HUD Options" tab. The option "Show quest item effects" was moved to basic interface options. The dropdown "Show vicinity tag" was removed. The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options. Option to block team invites should now work again The pet GUI now show the correct icon to the left of each pet name. The control mapping GUI should no longer falsely report a key as reserved any more. Members of the group is now informed if the group leader change the loot options General The client should now disconnect from the chat server after camping. The chat server interface queue will now clear when the client logs in. The Crouch ability should now properly indicate when it is on cooldown. Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly. If you move while sitting down, you will automaticly abort the sit down animation When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip. Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything. Pets will now have a lower chance of breaking crowd-control effects, in most cases. Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups). Shield of the Risen tooltip should now show the correct time remaining A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps. Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places. Update Notes 17th of July Player Character Dead team members will now get quest kill credit if they are within range. You now only prohibited from entering stealth mode if team members are in combat nearby. All your team members and their pets will now get the fatality buff when a team member performs a fatality. The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests. Mesh effects during spellweaving should no longer rotate with the character. Shield of the Risen will only display particle effects on hidden players if they are on your team. Animations for the grin , laugh and laughheartily emotes have been tweaked for both male and female characters. Emote squirm_on_ground has been renamed to lounge , to better fit the animation. Classes Assassin The following abilities now have new effects Cat s Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge. Barbarian Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them. Demonologist Earth Recharge ability will have a better visual indicator of activation. Let Them Burn should now have the correct cooldown. Let Them Burn will now properly increase in damage the longer it is channeled. Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously. Necromancer Frostblast now has a visual cone of frost. Ice Shackle spell is now less invasive and more optimized. The tooltip for Malefic Chant now shows up as intended. Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%. To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level. Spell "Siphon Unlife" now has visuals and sound. The casting time of Set s Ruin, Set s Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds. Parasitic Soul Swarm is now less invasive and should take up less screenspace. Priest of Mitra The Spellweaving animation has been tweaked. Ranger The ranger s tracking list can now be sorted by distance. Dead NPCs and players will now longer appear when using the tracking ability. Tempest of Set Set s Life Spark should now trigger a resurrection prompt instantly after dying. Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs. Combat Combos and all other actions will be aborted when you start to charge. The combo chain will now be stopped when you begin a charge. You can no longer start combos in the middle of a charge. Dismembering fatalities should now show appropriate visual effects. You can now abort multihit combos without all the damage being rolled back. Aborting multihit combos will not make the target s health become desynced from the client/server anymore. Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell. Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail. The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range. If your target is behind an obstacle when you ve finished casting your spell, the spell will fail Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP. Mobs will keep you in combat from further away now. Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt. Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away. You cannot use abilities while jumping or falling anymore. Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore. Attack animation speed should be more balanced between genders (note this does not yet include the combo animations). Combat music has been tweaked so that tension music will be area specific, rather than random. PvP Massive PvP Mercenary players in a team with a guild member should no longer be hostile-flagged during battle. You will no longer be able to attack guild members on PvP servers. The Massive PVP gui will show up on a separate tab than Minigame PvP. If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet. Ground targeting AOEs should now only be allowed if the player has line of sight to the target. The siege camps will now give a message when they are clicked on and the city is not vulnerable. You should no longer be able to damage your raid members on Culture PvP servers. Player Cities The player cities and Battlekeeps now have various NPCs living in them. Buildings should now show the proper damage states when the building gets damaged or repaired. Quests Grey quests will now award XP again. (Atzel s Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades. (Atzel s Approach) Revenge of the Ape God - Location of this quest is now marked in the journal. (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it. (Conall s Valley) An Impending Attack - The location marker for Torin has been changed. (Field of the Dead) The Honored Dead - This is now a solo quest. (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep s head, then return it to Zane. If you currently have this quest, you MUST delete the quest and go pick it up again from Zane. (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it. (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective. (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas. (Khopshef) Usurping the Power - Now marked as a group quest. (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest. (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours. (Khopshef) The Swindler s Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests. (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper. (Tarantia Noble) Paetus The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest. (Tarantia Noble) Rahim and Lord Camillus - Rahim s dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest. (Tarantia Noble) Obtaining the Arena Key ・Quest should now be completable. Several typos corrected in many quests worldwide. NPCs / Mobs Charmed NPCs will now be able to attack and perform actions while charmed. More NPCs should now be visible in the vicinity for several raid dungeons. NPCs wielding two handed weapons will now attack correctly. Knockback animations (the landing-animations in particular) will now be smoother for many creatures. Raid bosses should now be visible from further away, in most cases. Black Ring Citadel Incubus and Succubus are now strong enough to knockback all players. Swamp demon s swamp has become increasingly more dangerous. Black Ring Citadel Seruha will wait a little before closing the door. Conall s Valley Wounded Vanir in Conall s Valley will no longer execute the same identical movements at the same time. Field of the Dead Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat. Field of the Dead The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner. Khemi Rhino name-plates should now be displayed properly and will no longer clip into the rhino. Kheshatta Scorpion Archers should now attack more consistently at range. Kheshatta Several NPCs with equipped weapons have been corrected. Tarantia Noble Astrologer will no longer send you into a dialog loop. Tortage Renton should no longer make strange sounds during the Destiny Mage quest. Underhalls Litharia s patrol has been adjusted a bit, to end her walking through walls or pillars. Vistrix All players that participate in the fight against Vistrix should now get his tooth. White Sands Thrall Warrior armor has been tweaked so as to not clip anymore. Wild Lands Oris should no longer send you into a dialog loop. Certain bosses were using combos they weren t supposed to. This has been fixed. Items The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale! The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked. The Heart of the Earth weapon will now work for 2 handed blunt combos. Handguards of Ardent Fire now give 2handed Edge bonuses. Fine Steelsilk Leggings should now display its name properly Non-casters should now be able to see the effect of mana potions, even though they can t use them. Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice. Inventory bags have all had their prices reduced by 20%-50%. The Totem of Origins may now be found on select bosses. Mounts Disabled ability to mount while charging. The tooltip for horses will no longer say "CANNOT USE" when the horse is usable. The price of regular mounts have been reduced to 75 silver, down from 2 gold. Mounts can no longer be sold. Reduced Damage caused by Rhinos/Mammoths charging. Decreased Rhino/Mammoth collision radius. Tradepost/Banks You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only". Powerful items (blue and green) for sale on the Tradepost will now list in color text. Items of a level you cannot use will be listed in red. It should now be possible to search for necklaces, rings, gems, and consumables. Tradeskills Cotton and Cottonwisp have been fixed, and will be the correct level. Any player who speaks to a crafter trainer and doesn t get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage. The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes. Trainer dialog was updated to reflect current names of buildings in Architect quest line. The Weaponsmith Trainer s dialog no longer references Glaive, but Awl Pike. World Design Various visual fixes and improvements made in Khemi and Kheshatta. Adjusted several areas with added collision, where players previously could become stuck on terrain. Pyramid of Lord Atum-Keket Door collision has been adjusted here. Underhalls The rez point in the "Uptown Sewer" should now be fully visible. Underhalls The upper climbing point on the right ladder for the Harbor entrance has been tweaked. Underhalls The zone called "Askia" is now renamed "Askia s Domain". Underhalls The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds. Wild Lands of Zelata Collision on the stairs inside the Mayor s building has been adjusted. Kheshatta Fixed several spots where you could fall through the world. GUI An emote gui has been added. Press Y to access this window. An option to disable on-screen messages has been introduced. It can be found in Options Interface HUD. A chat command that allows reloading the GUI was added. The command is /reloadui Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag. Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more. Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker). Players should now be able to open the main options menu using "F10" while the rez window is up. Right-clicking inside active GUI elements should not reorient your character any more. Fixed a case of a stuck command progress bar. Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina). Added a visual and textual notification for attacks that are completely absorbed. Nametags should now be visible even if the character meshes have not completed loading. Spell damage to destructibles will now appear in the combat log. The mouse pointer will now always default to the arrow. Mousing over an NPC s corpse will not produce the sword icon any more. The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5. Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished. Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells. When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any). The quest journal will now show the money rewards divided by each type of currency. The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type Guild Members, Friends, Offline members, and Ignored characters. Floating/movable character portraits were added. They can be enabled from Interface HUD options menu. The tooltip for spellweaving will no longer go outside of the screen. Fixed a GUI related crash. Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills. Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window. The healing modifier debuff for Active Blocking should now display correctly as -50% Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13. Quest indicators should no longer appear on the ground. Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options HUD menu. The item links on the chat window will now show the proper item level color (blue, green, etc). Remapping hotkeys for movement works again. Player search should now work correctly. The Fresh Kill indicator now correctly shows only after level 5. Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. Instancing/Zoning Removed the shift-right click "Enter heroic version" option from doors. You can now use in chat messages. The Combo Sequence Indicator should no longer get stuck when failing to complete a combo. General A new level up animation with sound should now occur for all players who level, while in or out of combat. Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity. Fixed several causes of crashes and instability. Particle effects will no longer be played on the character selection screen. Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then. Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob. The loot bag target bar should no longer become stuck onscreen. You will no longer lose your helmet when fatalitied. The looting need-greed duration was increased to 1 minute. Gemmed items should now work as intended and give their effect after teleports. Team buffs should now only refresh when necessary, and be properly canceled for members who leave. Leaving sneak or crouch will not slide your character around anymore. Tattoos are again being deleted when cycling through in character creation so only the current one shows. Logging into the game after logging out to the login screen will no longer cause the client to crash. The group looting is once again working as intended. Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness! Update Notes 23rd of July Today s update is aimed at helping address some of the memory leak issues that some users have been experiencing. This is a smaller than usual update as we are focusing on testing the upcoming batch of new content changes and additions that we currently have scheduled for next week. We know that the memory leak issue was affecting users game experience though and we didn t want to hold it back due to the testing on the other content so have decided to roll it out today on it s own. Please note we are still looking into this issue as a priority and will be continuing to optimize this in future updates as well. Also during the downtime we will be taking the opportunity to reset all characters feat training status, so in effect feat trainers will now treat you as if you have never reset your feats before and the cost will be back to it s starting point. Given the recent changes to many class feat trees and the current in progress changes to the combat system we felt this was something that would help players experiment with new and different setups for their characters. Resolved several memory leaks. Reset all characters feat training status.
https://w.atwiki.jp/romasaga3_kageki/pages/2.html
トップページ パッチ説明? バグ情報 キャラ? 技 術? 見切り? アイテム モンスター? ボス攻略 リンク メニュー 更新履歴
https://w.atwiki.jp/ageofconan/pages/79.html
Update Notes - 26th of May Barbarian in Reaver Stance now correctly moves at slower speed while hiding Fixed an exploit with Demonologists (infinite stacking of certain spells) Hostile spells casted by the player on itself should no longer trigger reactive spell procs. 2008/05/23 http //forums.ageofconan.com/showthread.php?t=23947 Playfields キャラクターはLacheish Plainsでスタックしなくなりました Items Nallaは販売在庫が確実に供給されます Potent Bittersharp PotionはスタミナではなくHPを回復させます Mobs King Atzelはrevampされました、BuffSpellsは彼がコンボを使用したあとに再使用されます Atzel's FortressにいるThe Patrolsの再出現時間が早くなります Quests Destiny Quest 80 Cimmeria The Grim Grey God - The Soul Chamber - Charm of ProtectionはOnyx Chambersで再び動作します(?) Invading the Supply Camp Supply Master Vorgirを、彼のale caskを破壊することによってテントの外へ出すことができるようになります Xan's Bounty ボトルの中のメッセージは、あなたをWhite Sands近くの島にいるApeQueenを倒すように誘導するでしょう Crafting Recipesはあなたがadvanced skillsを得たときに消失しなくなりました Armorsmith crafting Tier 2に2ページ目のレシピが現れるようになりました gemcutting questsを受けた際の値段は適正価格になります(?) Resources gatheredが複数人で同じResourceを集めたときのバグを修正した (原文)Resources gathered now end up in the correct inventory again if more than one player is gathering the same resource. Spellweaving SpellweavingはTempest of Setのバグにより、一時禁止されています (原文)Spellweaving has been temporarily disabled for Tempest of Set due to a recent bug. Playfields Characters should no longer get stuck when they zone into Lacheish Plains. Items Nalla now has a more solid supply of items to sell. Potent Bittersharp potion now again heals hitpoints instead of stamina Mobs King Atzel have gotten a revamp. Buff spells have been redone he uses combos. The patrols in Atzel's Fortress now respawn faster Quests Destiny Quest 80 Cimmeria The Grim Grey God - The Soul Chamber - Charm of Protection now works again inside Onyx Chambers. Invading the Supply Camp It is now possible to trick Supply Master Vorgir to come out of his tent by destroying his ale cask. Xan's Bounty A message in the bottle will now send you on a journey to kill an ape queen on a distant island near White Sands. Crafting Recipes should no longer disappear when you get advanced skills. Armorsmith crafting Tier 2 now shows second page of recipes. The price Tamder mentions when players get gemcutting quests is now correct. Resources gathered now end up in the correct inventory again if more than one player is gathering the same resource. Spellweaving Spellweaving has been temporarily disabled for Tempest of Set due to a recent bug. Update Notes - 27th of May General Grp組んだプレイヤーがもらえるEXPはLvによって適正化される キャラクターはPvPゲームから戻るとき、常にZonedBackされる サーバーがハックじゃないと判断する範囲で、キャラクターは動き回れるようになった 低いRankのAbilityを使うとき、キャラクターをロックしない (訳注:BugFixが多いっぽいが全体的に私の英語力じゃ意味不明) Quests destiny quests中、QuestLogはFullだとLoseされるBugをFix さまざまなクエストのテキストを見やすくソートした A Dangerous Challengeの方向指示などを見やすくした The flame on the Torch of EiglophianはFields of the Deadのクエスト中死ぬ Playfields TarantiaNoble、FieldOfTheDead、EiglophianMoutainで発生していたグラフィックラグをFix Player Characters Necromancer Cannibalismがsecond feat中消えていたBugをFix Guardian Counterstrike Stance Raml3がDefensiveStance中にDamageShieldを与えていたBugをFix Bear Shaman 以下のスキルをLv40で正しく習得できるように修正 Blood Flow (Rank 3), Claws of Stone (Rank 2), Spirit of the Bear (Rank 2) at level 40. (Note:もし40すぎてたら、45、50、55であげるからね、ごめんちゃい) Dark Templar Feat - the Dread Shadow petは再び召喚することができる NPCs Ragall the food and drink merchant has received a fresh stock of merchandise. Ranger archetype NPCs will no longer cause issues with the player's HP becoming desynced. Crafting Bow/Crossbow now require wood More than 50 alchemy items have been added to vendors City Building Requirement checks and consumption of resources when building PVE city buildings should be fixed. GUI チャットカラーをほかのよく好まれるゲームみたいに素敵に変えました ギルドチャットはグリーンになります オプションパネルからDirectX10の選択肢を排除 Removed the 'Remove from Spellbook' functionality OOC chat channel should no longer be inactive after teleports.
https://w.atwiki.jp/antiqrm/pages/103.html
修正パッチの公開日を予告(クロアリ) パッチ近日公開? 「1月20日に最新版修正パッチを公開」予告 クローバーの国のアリスのバグ騒動についてはこちら 【 クロアリバグ&修正パッチ騒動 】 パッチ近日公開? ロゼ関連スレにて、真偽は定かではないが問い合わせたメールの返信で パッチが近日公開されると書かれてあるメールを貰う報告が出る。 1月15日あたりにパッチが出るとロゼからのメールが来た報告しかしパッチは公開されなかった 2月4日発売のCool-B3月号に公式未公開『1月14日』ver.パッチが付録される関連: ビズログお墨付き未完成パッチ 【注意喚起】乙女@クローバーの国のアリス5【攻略ネタバレ】 【報告抜粋】 495 名前:名無しって呼んでいいか?[sage] 投稿日:2008/01/06(日) 20 33 32 ID ??? ロゼからメール来たよ 近日最新パッチ公開予定、らしい 798 名前: 名無しって呼んでいいか? [sage] 投稿日: 2008/01/12(土) 17 50 43 ID ??? ≫794 次のパッチは15日あたりだって昨日ロゼが言ってた。メールで 811 名前: 798 [sage] 投稿日: 2008/01/12(土) 18 41 49 ID ??? ≫805 あ、引用でいいのか。スマン ここだけでいいかな ≫ただ、15日あたりに細かなバグを処理した最終版が出る予定ですので、 ≫その節に出来上がりました修正パッチを再度お送り致します。 他に、現段階での最新パッチをあてればミニイベントなどで細かなバグがある 可能性があるけど、問題なく進められるとか PC破壊も「現在のところ、弊社が把握している限りにおいては、」ないとか 書いてあった ※この時点では15日という日付だった模様 乙女@QuinRose(クインロゼ)総合25 275 名前:名無しって呼んでいいか?[sage] 投稿日:2008/01/16(水) 00 06 02 ID ??? 通りすがりが情報投下させて頂きます メールで問い合わせてみました 最新修正パッチは近日公開との事です 近日だから、もう少し日が空くかな 何だかんだでやりたかった人が遊べるようになるといいですね 391 名前:名無しって呼んでいいか?[sage] 投稿日:2008/01/17(木) 00 36 52 ID ??? 遅ればせながら自分も一応パッチの件をロゼにメールして問い合わせたので、結果を貼り付けときます メールしたのは13日。返信が来たのは15日昼。 質問内容は「パッチ出るなら買うけどマダー?」 返信↓一部引用 ≫お問い合わせ頂きました件に関しましては、 ≫近日中に最新の修正パッチを公開させて頂く予定でございます。 ≫何卒ご検討して頂きますよう、お願い致します。 この時点で15日に出す気は無いんだなーとは思った 想像したよりメールでの対応は悪く無かったけど、パッチ出なきゃまぁ意味無いよな 攻略スレで純粋に待ってるファンの人は本当に可哀想だ ▼15日パッチについて、その他の情報 【バグでPCあぼん】QuinRoseクインロゼ【尼レビュ全消】 509 名前:名無しさん@ゴーゴーゴーゴー![sage] 投稿日:2008/02/06(水) 18 58 50 ID i2op867Q0 話切って申し訳ない 以前15日パッチの情報出したの自分なんだけど 被害の会つながらないみたいだしここに真相(?)書き捨てていっていいかな 身バレとかもうどうでもいいや 513 名前:509[sage] 投稿日:2008/02/06(水) 19 13 01 ID i2op867Q0 ●=私、◆=ロゼ で読んでください。 改行多いって怒られたから2つに分ける。長くてごめん ●1/11夜 バグが直らないから返品希望メール送信 ◆→約1時間半後 ≫ご連絡頂きました件でございますが、 ≫現段階で最新の修正パッチをご使用頂きますと、 ≫ミニイベント等で細かなバグがある可能性がございますが、 ≫皆様、問題なく進めておられますので、よろしければ最新の修正パッチを ≫宅急便にてご送付させて頂いてもよろしいでしょうか。 ≫ ≫ただ、15日あたりに細かなバグを処理した最終版が出る予定ですので、 ≫その節に出来上がりました修正パッチを再度お送り致します。 ≫それまでお待ち頂くより、とりあえずお送りさせて頂けますが ≫いかが致しましょうか。 ●1/12 最新パッチって29日版のことですか? だとしたら「問題なく」っておかしくね? バグありは問題ありまくりですからね 初期不良品なんだから返品させろ ◆1/14 ≫こちらは近日中に公開予定となっております修正パッチのことでございます。 ≫29日に公開されたものに加え、スキップ機能等について、不具合を修正させて頂いております。 開封済みは返品できませんw 初期不良は「破損」だお☆ 514 名前:509[sage] 投稿日:2008/02/06(水) 19 13 25 ID i2op867Q0 ●1/19 は? 言ってる意味がわかりません 問い合わせた人にだけ未公開パッチ配ってんの? + ロゼ的返品理論に対する反論をいろいろ tkだったら最初に言えよ<開封済みNG ◆・・・。 ●電話催促 ◆1/27夜 ≫昨日公開させて頂きました修正パッチを、 ←(「昨日」っていつ?) ≫公開と同時・もしくは一日遅れで発送させて頂く形になっております。 だから最初の返信でパッチでご検討いただけないかって言ってんじゃん ←(?) リニューアルの参考にするネ!<反論の返事 ※その後返信するもまたしても音沙汰なし。なんかもうつかれた 【▲戻る】 「1月20日に最新版修正パッチを公開」予告 ★重要★1月20日に最新版の修正パッチがアップされる予定です。現在のパッチは古いものとなりますので、出来れば20日までお待ちくださるようお願い申し上げます。 【 wikiの魚拓 】 1月18日の20時頃、クローバーの国のアリスの修正パッチページにこっそり更新、記載。 TOPの更新履歴や告知&制作日記にはなにも書かれてはいない。 【▲戻る】 【本家Wikiのソースはこちら】 取得元 ⇒ http //www38.atwiki.jp/antiqr/pages/63.html 取得元更新日時 ⇒ 2008/10/22 (水) 20 51 20 登録タグ:クローバーの国のアリス バグ・修正パッチ
https://w.atwiki.jp/spellbreakjapan/pages/87.html
Alpha Release 27 パッチノート (by GhTrNix(にく)&Ar-nes) 英語のパッチノート NEW FEATURES 所持品管理が楽になりました!アイテムを拾うときにFを長押した場合は、ホットバーのスロットを含めて、アイテムをどこに配置するかを指定できます。 プレイヤーがよりレア度の高いガントレットを手に入れた場合、あなたのホットバーのガントレットは自動的に交換されるようになります。以前は、自動取得は装備中のガントレットでしか機能しませんでした。 Ctrl+数字キーを押すことで、インベントリのアイテムをドロップすることができます。例えばCtrl+3を押せば、インベントリの3番目のアイテムをドロップさせることができます。これらは設定画面から変更することができます。 ホットバーに空きがない場合、新たにアイテムを拾ったときに満杯であることのエラーメッセージが表示されるようになります。 クラスマスタリータイトルを追加しました。クラスのレベルが8,15,20で受け取ることができます。 QUALITY OF LIFE 視認性向上のため、HUDレイアウトを変更しました。これはまだ途中段階で、UIは今後変更を続けていきます。 ポータルドロップシステムの改善ポータルドロップシステムに関する意見を聞き、それを改善するためにいくつか調整を加えることにしようと思いました。 ポータルを右クリックすることで、チーム全体のスポーンポイントを選ぶことができ、ポータルを左クリックすることで、自分一人だけのスポーンポイントを選ぶことができます。ポータルをマウスの中央ボタンでクリックすることで、目印をつけることができます。 複数チームのプレイヤーが同じポータルを選択した際、敵プレイヤーの近くに落ちないようにポータルドロップポイントを離しました。 メインメニューのプレイヤーのインベントリアイテムに説明を追加しました(例:タイトル、バッジ、スキンなど)。loreやmemes等準備中です。 マウスカーソルがウィンドウ画面に固定できる設定を追加しました。 これは数々の人を困らせていたため、あなたが必要ならば固定できるようにしました。 OPTIMIZATIONS 戦闘中のFPSを改善するために物理演算を最適化しました。 VISUAL AND AUDIO CHANGES 毒+竜巻のための新しいエフェクトを含む、色々な風の特殊技の見た目を改善しました。 Dashルーンに視覚的エフェクトを追加しました。 Springstepルーンに新しいアニメーションを追加しました。 Shadowstepの最初のエフェクトが、キャラクターモデルから外れている原因になっていた視覚効果を修正しました。 Epic Chestは、希少性を表すために紫色で表示させることにしました。 MAP CHANGES release 28以降大幅なマップ変更をするでしょう。 BUG FIXES チームメイトが一定の距離離れているときに、チームメイトの方向インジケータが壊れるバグを修正しました。 クラスの進捗状況が、レベルアップ後に壊れるバグを修正しました。(見た目だけのバグです) 初めてパーティに参加する時や試合を抜けた後、味方のアバターやカードが表示されなくなるバグを修正しました。 パッチノートに戻る トップページに戻る
https://w.atwiki.jp/ywffxiv/pages/25.html
紅蓮のリベレーター 日時 Patch Title 2019/04/23 Patch 4.57 2019/03/26 Patch 4.56 2019/02/12 Patch 4.55 2019/01/08 Patch 4.5 英雄への鎮魂歌 2018/11/06 Patch 4.45 2018/10/02 Patch 4.41 2018/09/18 Patch 4.4 狂乱の前奏曲 2018/08/07 Patch 4.36 2018/07/03 Patch 4.35 2018/06/05 Patch 4.31 2018/05/21 Patch 4.3 月下の華 2018/03/13 Patch 4.25 2018/02/14 Patch 4.21 2018/01/30 Patch 4.2 暁光の刻 2017/12/12 Patch 4.18 2017/11/21 Patch 4.15 2017/10/24 Patch 4.11 2017/10/10 Patch 4.1 英雄の帰還 2017/08/29 Patch 4.06a 2017/08/08 Patch 4.06 2017/07/18 Patch 4.05 2017/07/04 Patch 4.01 2017/06/16 Patch 4.0 紅蓮のリベレーター 蒼天のイシュガルド 日時 Patch Title 2017/04/18 Patch 3.57 2017/03/28 Patch 3.56 2017/03/09 Patch 3.55b 2017/02/28 Patch 3.55a 2017/01/26 Patch 3.51 2017/01/17 Patch 3.5 宿命の果て 2016/11/01 Patch 3.45 2016/10/18 Patch 3.41 2016/09/27 Patch 3.4 魂を継ぐ者 2016/08/23 Patch 3.38 2016/07/19 Patch 3.35 2016/06/07 Patch 3.3 最期の咆哮 2016/04/14 Patch 3.26 2016/03/29 Patch 3.25 2016/03/17 Patch 3.22 2016/03/10 Patch 3.21 2016/02/23 Patch 3.2 運命の歯車 2015/12/16 Patch 3.15 2015/11/10 Patch 3.1 光と闇の境界 2015/08/25 Patch 3.07 2015/07/21 Patch 3.05 2015/07/07 Patch 3.01 2015/06/19 Patch 3.0 蒼天のイシュガルド 新生エオルゼア 日時 Patch Title 2015/05/12 Patch 2.57 2015/04/20 Patch 2.56 2015/03/31 Patch 2.55 2015/02/24 Patch 2.51 2015/01/20 Patch 2.5 希望の灯火 2014/12/09 Patch 2.45 2014/11/18 Patch 2.41 2014/10/28 Patch 2.4 氷結の幻想 2014/09/16 Patch 2.38 2014/08/19 Patch 2.35 2014/07/08 Patch 2.3 エオルゼアの守護者 2014/06/05 Patch 2.28 2014/04/24 Patch 2.25 2014/04/09 Patch 2.21 2014/03/27 Patch 2.2 混沌の渦動 2014/02/20 Patch 2.16 2014/01/21 Patch 2.15 2013/12/17 Patch 2.1 覚醒せし者たち 2013/08/23 Patch 2.0 新生エオルゼア
https://w.atwiki.jp/sengokuhime2/pages/55.html
謙信VS信玄でCG表示を確認。 回想モードの一条パウロのイベントでエラーが出なくなった。(回想モードでは織田家で固定化) 回想モードの信長・光秀と海に行くイベントの選択肢で行かないを選んだ場合にイベントが正常終了するようになった。 -- (名無しさん) 2010-05-14 22 29 30 インストールドライブを変更しているせいかアップデートできず。ふざけるのもたいがいにしろや -- (名無しさん) 2010-05-14 23 27 05 ドライブやフォルダをデフォから変更しているけどアプデは出来ました。ただ、義経が既にいるのに義経参入イベントが発生して強制終了しますが。 -- (名無しさん) 2010-05-15 18 13 28 信玄との仲直りイベントでエラーが出るの直ってない。 前はゲーム画面のままエラーが出たが今度は最小化されてエラーが出る。以前と同様OKを押せば続行は可能。 -- (名無しさん) 2010-05-16 03 26 24 ↑今気付いたけど、このエラーはCG回想見ればわかりますが4枚目の差分があるがゲーム上ではこのCG差分を表示できていないのでエラーとなるようです。 Ver1.04(1.02)で修正を希望する。 -- (名無しさん) 2010-05-16 13 30 17 パッチを当てたら今まで出てなかったエラーが大量に出るようになった。 -- (名無しさん) 2010-05-16 15 57 32 ↑アップデート前のセーブデータ使ってるんじゃないか?システムデータは使用できるが途中からのセーブデータは使い物にならないぞ。 -- (名無しさん) 2010-05-16 20 09 32 回想モードで、最終ページとかのサムネイルが埋まってない所でクリックすると、武将名エラー。続行or中断が求められ、中断を選ぶと強制終了、続行を連打すると群雄モードのセレクト画面に…。1.00でもそうだったか試す気無いけど…。 -- (名無しさん) 2010-05-16 23 50 28 伊達ルートで戦勝祈願の舞1イベント後その後のイベントが発生しない。 全領土制圧、伊達家武将数十ターン同配置、他国を一緒に侵攻等色々試しても一切発生せず。 イベント時列齟齬を修正したせいでバグが起きてると思う。 -- (名無しさん) 2010-05-19 16 28 39 ↑と同じく伊達ルート戦勝祈願の舞イベント以降全く発生せず。織田ルートも景鏡が仲間になって以降なにも発生せず。まじでどうなってんの? -- (名無しさん) 2010-05-23 03 34 33 伊達ルートで水着イベント発生せず。女に会うで片倉景綱がいない、最初から何度やり直しても発生しないorz -- (名無しさん) 2010-05-23 19 58 32 島津はまだ試してませんがやはり伊達はイベント全然発生しません。 -- (名無しさん) 2010-05-24 11 51 26 伊達、織田ルートはダメです。上杉、武田、大友ルートは大丈夫な模様。島津と毛利は自分は試していないのですが大丈夫らしいです。 -- (名無しさん) 2010-05-24 22 15 54 ↑ダメなルートばかりやっていたのですね・・・他いってみます。ありがとうございます! -- (名無しさん) 2010-05-25 11 21 12 パッチ当てた直後の上杉ルートにて 細川ふじたかと幽斎のパラメーターが反対になってんですが これは元からですかね? -- (名無しさん) 2010-05-25 11 22 30 ↑元から。カキコする前によく見ろよ・・・ -- (名無しさん) 2010-05-25 19 43 48 最近購入。新規インストール→1.03アップデート→義経パッチでPLAYしてますが、タイトルのVer.表記は1.03です。 伊達ルート途中ですが、成実Hまでイベント進んでます。 -- (名無しさん) 2010-06-12 20 48 57 ↑この情報に気になって何度パッチを当ててもVer1.01で変化無し。 そこでVer1.03パッチをもう一度公式ページでダウンロード(6月12日)、アップデート。 なんとVer1.03と表示されている! 5月13日のパッチが出た日にダウンロードしたファイルと別物だろこれ。 確認の為に本日ミラーサイトのパッチをダウンロードしたがこっちのではVer1.03にはならなかった。 -- (名無しさん) 2010-06-12 22 30 52 告知されてないから気付かなかったが、修正されたパッチがメーカーサイトにてダウンロード可能。 今度のパッチはタイトル画面でちゃんとVer1.03と表示される。 メーカーサイトでダウンロードできる義経パッチだが、これはアップデート(Ver1.03)+義経追加なのでこちらもダウンロードしておこう。 つまり義経使いたくなければVer1.03パッチを適用。使いたければ義経パッチだけ当てればOK。 -- (名無しさん) 2010-06-13 00 25 54 ↑確かに新しいパッチになっています。イベントも今の所順調(伊達ルート)です。まだ不安ですが…。 修正されたと思われるパッチ前のデータで再会してみましたけれど今のところこれで伊達イベントは起きる様子はありませんね。 -- (名無しさん) 2010-06-14 00 41 20 結局タイトル画面の表記がVer1.01からVer1.03になっただけで内容は変わってないみたいだ。 -- (名無しさん) 2010-06-14 04 07 54 ↑確かに内容はVer1.01の時と変わっていない気がします。少なくとも織田、伊達ルートはイベントが途中で止まる。 伊達ルート詰んでますね同じく戦勝祈願後 女に会う 項目に伊達の面子出ず 手詰まりです -- (名無しさん) 2010-06-14 20 56 05 パッチ当てる前のセーブデータをロードしてるからじゃない? -- (名無しさん) 2010-06-15 12 50 12 最新パッチあてて伊達で最初から初めてもダメでした。 思い切って再インストールしてから最新パッチ当ててもダメでしたね。 失うものがもう無いからまたインストールして伊達クリアしてからパッチ入れることにしました。 -- (名無しさん) 2010-06-15 21 14 19 ↑お疲れさまです。あと情報ありがとう。 良かったら本スレでも検証してる人いるから情報、報告ある人は本スレにも書き込んでくれると助かる。 -- (名無しさん) 2010-06-16 00 30 23 アクセス規制に巻き込まれて本スレに書けないんでこちらに 誰か本スレに転記してやって欲しい パッチが上手く当てられなくて再インストっていう場合、 CGや回想はdataフォルダのsysフォルダで管理されてるからそこだけバックアップすればOK -- (名無しさん) 2010-06-16 11 20 08 ごめ、途中抜けた ~sysフォルダで管理されてるから、そこだけバックアップとって 再インスト後にバックアップ内容を上書きしてからアップデートすればOK -- (↑) 2010-06-16 11 26 56 メーカーに直接聞いた見ました、ちかじか伊達ルートのパッチができると (今最後の点検中らしい)伊達ルートだけは、以前のセーブが使えるらしい 後、織田ルートには、バグは、無いとのコメント。 Ver1,01とVer1,03は、表記だけでパッチとしては、同じらしい。 -- (名無しさん) 2010-06-17 14 57 51 修正されたパッチVer1,03aアップされたよ -- (名無しさん) 2010-06-17 19 44 00 本当ですかさっそく試してみます -- (名無しさん) 2010-06-17 20 02 47 タイトル画面にて1.03a表記確認。伊達√の全国統一目前のセーブデータ流用しイベント発生確認できました。 -- (名無しさん) 2010-06-17 22 51 47 1.03aを導入して、1.03の伊達ルートで止まっていたセーブデータでプレイしたらイキナリ今までストップしていたイベントが始まった。どうやらある程度修正された模様。 -- (名無しさん) 2010-06-18 01 14 07 これじゃ何が修正されたのか分からないよ -- (名無しさん) 2010-06-19 08 01 12 パッチVer1.03aをアップするもタイトルの表記変化なし。パッチをダウンロードしなおしても変化なし・・・俺だけか? -- (ナナシ) 2010-06-20 00 16 30 ↑ちゃんとパッチをあてればVer1.03aと表示されますよ。 -- (nanashi) 2010-06-20 00 20 57 nodvdあてるとアップデートできない -- (ナナシ2) 2010-10-20 02 53 15 ダウンロードしたので始めるとエラーになってしまうのですがどうやれば起動するのですか? -- (名無しさん) 2010-11-24 05 14 28
https://w.atwiki.jp/ageofconan/pages/78.html
Update Notes - 2nd of June General Fixed some more server and client crashes. An issue which could make NPCs evade forever has been resolved. An issue which could lead to pets becoming unresponsive has been resolved. GUI You should now receive feedback if you try to take items from the guild bank without having enough rank. Items Items in tradepost now show stack-size. Resources Gathering Cotton and Cottonwisp have been fixed. Kheshatta Drop rate for Scorpion plate has been increased. Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather. Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor" Thunder River The quest item Smoked Meat has re-received its visual appearance. Field of the Dead Fur of Bloodclaw will no longer end up in the quest inventory. Thunder River The quest item Helvenia s Herbs has re-received its visual appearance. Sanctum of the Burning Souls The boss drop Bloodtainted Hoop will no longer end up in the quest inventory. Massive PvP PVE Player city buildings should no longer be attackable. NPCs Bartholomo s Wife will now respawn more often. Acheronian Ruins NPCs will respawn more often It should be easier to deal with Renton s Corrupt Friends when doing the quest Awakening II. Player Characters Barbarian Finishing Blow damage boost should only affect the first hit after the charge. Thirst for Blood should correctly trigger it s stacking damage bonuses for you and your team. Necromancer Pets should not auto dismiss so fast when they cannot reach their owner. Ranger Knee-Capping should no longer trigger Root Immunity on NPCs Marked for Death should give the correct damage values for bow/xbow. Marked for Death cooldown has been adjusted to 3 minutes like originally intended. Critical Aim should no longer fail to execute in some situations. Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit You should no longer get messages about getting non existing abilities when training Eagle Eye. Tempest of Set Triumphant Life of Set has had its total damage dealt per cast increased. Triumphant Life of Set now deals the damage over 3 seconds instead of instantly. Quests Old Secrets Golden Golem should now always spawn. The Demon in The Tree The Demon in the Tree Minions should now always attack the player. End Battle Strom should now respawn, making it impossible to break the last part of the end battle. Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble. Update Notes - 9th of June Combat Evadebonuses are now applied when you are being attacked from behind. Players with Shield of the Risen will not be affected by secondary effects from combos. Chat If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window). When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs. Tweaked the areas you click to resize the chat window to make them easier to use. GUI Guild Feats It should now show a scrollbar. Buff icons no longer get stuck on after teleporting or talking to an npc. Resolved a GUI related crash when clicking on the bank (broker). Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown. Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel. Added some missing class icons used by the team/raid GUI. Raid leaders now have an orange name in the raid GUI. Removed an unused hotkey (Show chat config). Items The weapons should now always appear sheathed in the character selection screen. Potions Fixed an issue with the stamina potion Old Redrouse , it will now get consumed when used. The Nemedian War Flail has been renamed to Nemedian Mace . The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely. Tradeskills Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client == UPDATE This issue has not been fixed with the latest Patch. We will provide you with more information about this asap.. . Becoming a Woodcutter should no longer erroneously tell you that you ve learned the Evading Roll combo. Harvesting Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all. NPC Monsters 4 levels or higher will now correctly have increased evade and immunity chance. Resource gathering npcs will now display the ? over their heads when you have the goal and items to return to them. Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls. The encounters in the Armsman s Arena should be less chaotic. Demonic Pict will no longer try to cast spells at players without being able to do so. The Quest NPC s for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC s Pets Movement speed of pets have been increased both in and out of combat. Playfields The Armsman s Arena is now a private instance. Archetypes Mage Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a Weakened Protection debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes. The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50% The Archmage feat has been moved to the 2nd tier of the Mage general tree Player Characters Demonologist The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30% The base splash damage inflicted by Shockstrike has been increased from 15% to 20% The base column radius of Hellfire Stream has been increased by 1 meter Hellfire Stream and Shock have received a minor damage increase Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds The splash damage bonus of Discharge Shockstrike has been increased to 100% Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5% Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target Shockstrike and Shock have had their base chance to crit increased The scaling of the Shock spell has been corrected, leading to a damage increase at most levels The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost Living Thunderstorm should now correctly appear in the hostile spells tab The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50% The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400% Pact of Earth Walking is now instant cast Necromancer Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number. Spellweaving can be cast and cancelled normally now. Dark Templar Mystical Bane combo The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects. Priest of Mitra Revivication Feat The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65. Condemnation now receives a partial cooldown if the spell does not complete channelling. Purification procs will no longer incorrectly apply a cooldown to Condemnation. Barbarian Barbarian s should no longer be unable to attack or move directly after performing any rank of their Savage Rage combo. No Escape combo should now always give you a cooldown when used and you will always get disarmed. Herald of Xotli Fire Lance combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective. Conqueror Combo Throat Slash has been corrected to be a spear attack instead of a ranged attack. Tempest of Set Mark of Set now has the correct casting animation and effect for all ranks. Quest Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius. Fixed animation problem where Arias could not decide to sit or stand during conversation. Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra. The access quest for the Armsman s Arena revamped. The Phoenix of the North Resolved an issue with Mithrelle not standing up if not viewing the small cutscene. Resolved an issue that forces quests to not update on zoning. Wagon Wreck Revamped with a new quest goal. The Poisoned Cup Revamped with more interaction with the objects in the quest. The Curse of the Werewolves Slight enhancement on quest targets. Wolf Hunt Slight enhancement on quest targets. Greater Prey Slight enhancement on quest targets. Death to the Vanir Slight enhancement on quest completion. Finding Safe Passage Revamped with a new quest goal. Captives of the White Hand Revamped with a new quest goal. The Cheiftains Vengeance Revamped with a new quest goal. Wolves at our Throats Revamped with a new quest goal. Bartholomo s Wife will respawn more often, if you happen to kill her before required to by the quest The Awakening III It should be easier to deal with Renton s Corrupt Friends when doing the quest Awakening II Sanctum of the Burning Souls The boss drop Bloodtainted Hoop will no longer end up in the quest inventory. Field of the Dead Fur of Bloodclaw will no longer end up in the quest inventory. Tarantia Noble Improved these quests Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion. The Lurking Horror The Area marker is now set on the map Pool of Black Blood Quest now updates when you kill the Lesser Black Ones as well. The Slave Rebellion Replaced radius with a fixed waypoint for one of the goals. Fetching Fungi A waypoint will now lead the way to Sanctum, and to the mushrooms inside. Lifting the Curse Waypoint will now lead you to the Sanctum of Burning Souls. The Sinister Sepulcher Orb is now destructible, and all the Undead Thralls in the area will update the quest. The Black Skulls Corrected some wrong waypoints. Fleet of Mouth Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before Update Notes - 12th of June Mounts The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player. The Standard Horse has received a moderate increase to it s canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player. The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player. The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player. Player Character 18 new robe assets added to the game for the mage classes Players can no longer be knocked back while in spellweaving state A large number of abilities had a tendency to not trigger in some situations. This should be fixed now. The following emotes are now available to both male and female characters scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new) Assassin Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack. Barbarian If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs. Unstoppable should stop functioning when the feat is untrained Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage. Decapitation feat should scale better when more than one point is spent in the feat. Conqueror There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes. Demonologist Fires of Gehenna (Rank 1) will now correctly inflict fire damage. Inferno of Amher (Rank 4) now has the correct casting time. Increased the movement speed of all your pets significantly. Herald of Xotli The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina. Necromancer Significantly lowered the manacost of your nukes and dots. Increased the movement speed of all your pets significantly. Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde. Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks. Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you. Priest of Mitra Armor of Faith is no longer cancelled by Holy Light triggering. Tempest of Set Tempest of Set spellweaving should now have all abilities enabled. Mid Level (40) gameplay improvements Field of the Dead 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon. Treasury of the Ancient Ones This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues. Quests Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal. Den of Wolves The Plains Wolf population has increased. The Curse of the Werewolves Quest NPCs population has increased. Corinocht Slayers also update the quest now. Wolf Hunt The Yukagi Wolf population has increased. Hunting the Vanir Increased the number of Vanir in the SE camp, also increased their respawn rate. Cure for Lycanthropy Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs. Toirdealbach s Tomb Fixed the respawn rate, fixed the lighting and Toirdealbach s behaviour has been adjusted. Water for the Soldiers in Thunder River Updated the waypoint for Guard Captain Marcus. Wagon Wreck Added a missing waypoint for the quest The Wagon Wreck. The Chieftain s Vengeance Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain s Vengeance". Finding Safe Passage The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked. Cure for Lycanthropy Added the missing waypoint to the "Collect Wolf Blood". Wagon Wreck Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head. A Silver Bracelet Fixed requirements on Bartholomo s dialogue, so he won t show destiny dialogue during daytime. Phoenix of the South Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest. The Awakening I The quest reward has received a revamp based on feedback. The Awakening I An intermittent stall when watching the cutscene "Nadini s Vision" in the Destiny Quest has been resolved. In Defense of Beauty quest can be completed now. Get Mantis Scales The description was improved to better indicate where to get the scales. Chaos in the Fortress Burning the tents will now provide team credit. Emerald Eyes Quest classification has been corrected. Family Matters Quest description has been corrected. Khopshef Province Quest Updated the waypoint to Rami s Position Kalutma The dialogue has been tweaked to be more logical. Lions and Lambs The quest cannot be stolen by other players now. Lost Bottles Wine bottles will correctly show as quest items in the world. Seven Years The text has been updated to be more accurate. The Worshippers Demise Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems. Ante Up Giants Approaching has had it s quest marker adjusted so that it appears in the proper location. Path of the Raven Rogan will now give the player 3 feathers for the quest. Conall s Valley - Destroying the Ymir Totem has been updated to reward group credit. Items Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger. Herald of Xotli raid gear has been fixed and should now offer proper bonuses Widowdusk Fauld should appear correctly now in inventory and in game. Crafted crossbows should now appear correctly in the character s hand. Updated item names to Gold Carcanet and Filigree Gold Carcanet Fair Meat will no longer end up in the quest inventory. Drinking cape should no longer clip with chest item Polearms are now all of the same length Katars are now held and animated correctly NPC Field of the Dead The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds. Waudreen has been resupplied with an ample amount of armor. The Champion of the Honorguard now uses its correct abilities again. Toirdealbach s reset behaviour has been fixed. Wulfere has lost his overly large belly, and gotten a head that is the same color as his body Sergeant Vargus and his troopers have gotten a visual overhaul Obenathis got a visual update Fixed so the Axeman play they re animation when they get back up. City of Tortage The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will. Conalls Valley Hydallan has had a potential dialogue loop fixed. Conall s Valley Kinkaid s dialogue has been tweaked. Pyramid of the Ancient Pashi dialogue updated. Captain Mycus s dialogue has been updated to reflect his new career as a wagoner. Alyssa in the Thirsty Dog Inn has had a false level warning removed. Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting. Tradeskills Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client. Playfields You should no longer get stuck in Renton s House. There should no rain and lightning in Toirdelbach s Tomb now General Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging. Victim of "I eat your heart" will not fall into the attacker s mesh anymore. Picts will no longer raise their eyebrows at people after having been killed by a fatality Players should now use proper animations when interacting with items while swimming. Players should now have a correct landing animation when jumping. Character Creation Avatars can no longer be rotated after selecting enter game. Doing a fatality will no longer cause your character to increase in size. Polearm fatalities now collide with the victim properly and show more blood More client and server crashes resolved. Update Notes - 16th of June Player Characters Archetype New buff counters were added to a number of mage and soldier effects. All gathering feats should now have the correct proficiency suffix in their name (e.g. You need Woodcutting Novice to perform this action messages). The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability. The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats. You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately. Assassin Flesh Rot now applies a separate debuff for each player Lotus Weapons now applies a separate debuff for each player. Bear Shaman Wreck Armor I+II+III combos now have improved visuals and sound. Conqueror You may now use Incite the Ranks if Fire Weave is running. Dark Templar Soul Barrier s cast time has been reduced from 3 seconds to 1 second. Changed the Cooldown of Unhallowed Blight III to 20s. Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s. Reduced the Mana cost of the following spells by 50% Aura of Dread Fury (Ranks 1 - 4) Aura of Infusion (Ranks 1 - 5) Covenant of Pestilence (Ranks 1 - 4) Covenant of War (Ranks 1 - 3) Covenant of Death Covenant of Invulnerability (Ranks 1 - 3) Covenant of Vengeance Drain Life (Ranks 1 - 5) Demonologist Waves of Flame now inflicts more damage each tick. The animation for the Demonologist-spell Unholy Hate has been slowed down a bit. Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects. Herald of Xotli Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo. Necromancer Vile Insight now gives the intended Unholy Specialization as reflected in the description. Plagued Heart Curse will now correctly increase in damage with more feats trained. Parasitic Soul Swarm now inflicts more damage each tick. Pestilential Blast now has an additional skull visual. Priest of Mitra Resolved a problem with the priest of mitra spellweaving ability. Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased. Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels. The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount. The damage bonus from Improved Repulse has been significantly increased Ranger The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats. Tempest of Set Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike. Mounts You can no longer be knocked off the horse from the front. You can be knocked off from the side more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you. Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types. Quests Dealing with Dila Dila should now attack. Hunting the Spider Quest can now be completed. The Lost Scouts Waypoint to Diarmad was fixed. Oasis of Zaara Waypoints for quest were fixed. Flowers of the Snow The flowers way markers were adjusted. Paetus and the Nemedian Crown Waypoint for Armsman s Tavern was fixed. Rahim Lord Camillus had it s journal text modified to point to the correct location. Death to the Undead Indicators for minimap were displaying to small. This has been resolved. The Mark of Acheron Players will now be able to experience the destiny event in the Field of Chiefs. The Mark of Acheron The Mark of Acheron is permanently removed when performing the Medallion Ritual now. Soul Chamber If you die in the soul chamber you now lose the tablet in your quest inventory. Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV". Destiny Quest The quest rewards King Conan s Tribute King Conan s Esteem can no longer be traded. The Lost Bottles Wine bottles will now have a blue flame indicating you can interact with them. Tradeskill Quests You can now delete all tradeskill quests but not tradeskill progression quests. Tradeskill Quests Resolved various level requirement issues with the quests. Securing the Caravan Route" Added the correct waypoint for returning to Gua In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet. 典he Wolves at our Throats・ Moved the waypoint for the location of the Wolverines, for the quest . Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop. Items Hood of Jagged Barbs has been revamped. Added new purple rare drops to world loot. Conqueror Spear should now look the right size. Cimmerian Hide Light Wrist item should no longer clip with arms Khopshef Province Treasures are now located throughout the province. Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory. Crafting Item Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots" Hek lar s Accursed Dagger will now appear with the correct icon in the player s inventory. Fixed an issue with Darfari Armbands , they should be visible on female characters and have stats now. Reinforced Iron Warhammer no longer goes into the quest inventory. Prices of vendor bought food items have been adjusted. Vendor bought tradeskill components have updated visuals. The stack-size of building materials has been raised to 1000. NPC Ice Cave Ice worms should now attack correctly. The Acheronian Warlord will drop bossloot armor again. The trader in Lacheish Plains has been removed as intended. Toirdealbach should now be a more fun and playable encounter. The Catacombes Necromancer Undead Warlord should now attack correctly. Purple Lotus Swamp Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday. Villa Lentulus Gurges the Nimble should react normally to players. Yakhmar s Cave Yakhmar should no longer get stuck if it cannot reach its target. Kyllikki s Crypt Kyllikki should reset properly when nobody is in her hate list. Khopshef Province Freed Rogue Slave should now use his weapons correctly. Border Ranges Greven, Histacus, the Nemedian Adventurer General Zarathus will all drop Nemedian community loot again. Playfields Purple Lotus Swamp Ladders should now work correctly. Tarantia Noble Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door. Tradeskills Obsidian has been renamed to Feldspar. Weaver quest line Changed reference to Steelsilk to Gossamer Silk Orichalcum has been renamed to Duskmetal. Tigereye Gems will now end up in the resource inventory. Skinning Trainer will now tell you were to get skins. Resource nodes can now always be harvested while their health is at 10%. All crafted Cloth; armbands, wrists, boots and belts can now be worn. Increased dps on Swiftsilver Flat Bow . Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot. The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect. The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier). All crafted cloaks now support the equipping of gems. GUI All Assassin abilities which stack multiple times now have a stack count in the buff GUI. All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI. The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music. General You should no longer do the loot animation while swimming. Fixed a problem where certain high level monsters wouldn t spawn. Now all spells can be cast with dagger and staff without problems. When you train Basic or Advanced Riding, you will no longer be teleported Fixed an alignment issue with quest indicators over quest NPC s heads. Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death.. Fixed problem that would cause the resource manager to download the same resource again and again. Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged). Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating). Update Notes - 23rd of June Massive PvP Player city keeps now contain a vendor that sells siege weapons. Players will now get teleported out of the zone before the battle starts. Traders that would not spawn at the Battlekeep Tradeposts will now spawn. Traders will now be available at Battlekeeps. Ballista NPCs will no longer spawn at an unbuilt tower. The Boarder Kingdoms has had its environments adjusted. This should reduce draw-distance in those playfields and contribute to a performance-increase. Player Character Archetypes Mages will now do less damage with ranged weapons to set them apart from specialized ranged weapon classes like the Ranger. Assassin Core Revision Adjustments Kidney Shots will now properly go on cooldown, is now stackable for 12 second from the original 6 seconds and it s stacking buff duration has been increased to 10 seconds. Flesh Necrosis has been given a new and improved visual. Atrophy has an added persistent effect on the target while the debuff is in effect. Conqueror Core Revision Adjustments Rage of the Tempest now correctly grants your team increased electrical damage, not increased fire damage. Dark Templar Core Revision Adjustments Rite of Blood will now display health loss, stamina gain and the affect of its enhancement. Demonologist New Spells Forced Summoning will allow you to summon a pet of the opposite sex than what would normally be summoned if cast before the specific summoned pet. You will receive this spell at level 9 with your first pet summon spell. All characters above level 9 will get this spell automatically. Core Revision Adjustments Diabolic Insight and Infernal Knowledge now last 12 hours instead of 1 hour and will no longer be removed upon death. Wicked Bolts received a name change to be consistent regardless of how many points you have invested in it. Herald of Xotli Core Revision Adjustments Herald of Xotli fatalities now have effects to them. Corrected spelling of the name of the feat "Spell - Undying Glory of Xotli" Necromancer New Spells You will now gain a new single target snare - Ice Shackle - at level 5. If you are already higher than level 5, you will gain this spell automatically. Core Revision Adjustments Dark Knowledge and Vile Insight now last 12 hours instead of 1 hour and will no longer be removed upon death. Plagued Heart Curse will now correctly increase in damage with more feats trained. Decomposition now increases Flesh to Worms by 35% at max rank instead of 30%. Unholy Power has been rebalanced to have a more consistent effect across all levels. Brutal Death now increases the critical strike chance of Pestilential Blast, Life Strike, Ice Strike, and Chill by 2/4/6/8/10% Ice Shards now increases the splash range and damage inflicted by Chill in addition to Ice Strike. Flash Freeze now additionally increases the damage of Frost Blast by 75/150/250%. Bones of Frost now additionally increases the damage of Gelid Bones by 5/10/15/20/30%. Frozen Body now increases the damage of Ice Strike, Chill, and Deathly Blizzard by 2/4/6/8/10%. Corrupted Soul now increases the damage of Pestilential Blast, Life Strike, and Blasphemous Ruin by 2/4/6/8/10% Soul Absorption now restores a significantly higher amount of mana when consuming a pet. Frost Reach now additionally increases the damage of Frost Blast by 75/150/250%. Ritual of the Lich has had its spell damage multiplier increases from 10% to 25%. Embrace Death now has an increased effect. The maximum effect of this ability has been increased from 4% to 10%. Pets now move faster and follow NPCs better. Void has had its stamina/mana drain increased. It will also have the chance to crit. Archmage feat has been moved to up in the general feat tree. Unholy Fortitude has been changed to reduce the recast time of Frenzy by 12 seconds per rank, up from 4 seconds per rank. The levels at which you get your pet points has been significantly changed. You will now get them at the following levels level 5 - 2 points, level 10 - 4 points, level 15 - 6 points, level 20 - 8 points. You will now have your maximum number of pet points available at level 20. Despoiled the Soul has had its mana cost and recast time reduced. When you train Despoil the Soul you will get a secondary spell, Reap the Soul. This spell can be used to refresh your current Despoil the Soul, making it easier to keep your Despoil the Soul counter where you want it. In addition, Despoil the Soul will also increase a bonus to magical damage instead of being a damage multiplier. Nuke Balance Adjustments All damage spells have been rebalanced to take into account your having all 8 pet points at level 20. This leads to better scaling of your damage spells, and reinforces that you are a pet class reliant on pets for a significant amount of damage. Archmage pets incorrectly did not have the area-of-effect damage coefficient applied. Their damage has been corrected to take into account their nukes are AOE nukes. Increased the damage of Necrotic Pustule, Gelid Bones, and Chill. Significantly increased the explosion damage of Necrotic Bomb. Chill has received splash damage (50% damage to 1 target), and splash damage from Ice Strike has received a increase in splash damage from 15% to 30%. Lifestrike Rank 4 will correctly have the damage-over-time effect. Parasitic Soul Swarm and Unholy Hands will now take pet damage contribution into account and should be in line with damage as it was originally intended. Pet Effect Adjustments Blighted One has had its proc rate and amount of mana damage significantly increased. Dead Blight stamina damage was also significantly increased if it is trained and will have a chance to crit. Harvester has received an increase to the amount of mana healed and stamina healed by the pet. The Harvester will now heal more mana than stamina (although the stamina gain is now still significantly increased over the previous value). These can also have a chance to crit. Life-Stealer has had it s amount of health increased significantly. We also reduced the variance of the heal and added a chance to crit. Mutilator s Mutilation damage-over-time (DoT) effect has had an increase to the damage. This will also have a chance to crit. Tempest of Set Core Revision Adjustments Storm Field is now limited to affection 3 targets at a time. Titanic Storm now additionally increases the number of targets affected by Storm Field by 50%. Lightning Strike no longer has a cooldown. The primary damage range of Lightning Strike has adjusted to be more consistent, the average damage remains the same Lightning Strike has been modified to deal 40% splash damage to 3 targets instead of pure AoE damage Pillar Lightning rank 2 and 3 now additionally increase the number of targets affected by Lightning Strike splash damage. Fury of the Storm has been decreased from 60% to 40% critical damage modifier at max rank Combat Blood effects on pet attacks should now trigger correctly. The evade bonus on characters has been revised when fighting lower level monsters. Quests Quests in the 20 - 40 level range have been revised so that they are all categorized under the proper locations in the quest journal. Supply Routes quest in Conalls Valley should now be sorted under the correct region in the quest journal. The 笛ack of Ale・you get at 迭um n Rumble・for the Mage destiny quest can now be removed from your inventory. Magic Orb The orbs have been lowered for characters that could not reach them due to shortness in height. Awakening III - Neutralize Strom s Guard You should no longer become stuck after killing the Boozed Bullies. The Phoenix of the North You should no longer become stuck in the barrier that shields the Phoenix of the North if you log off. The Cimmerian s Axe, What Creeps Beneath, The Dangers of Decadence and Desert Raiders have had their waypoints corrected. New dialog has been added for Sharak and Scyra when you ve finished all the Destiny Quests. Cannibal Commotion The quest will now correctly update when you reach the cave that Attadeus and Demeras are located in. Ibis, Master of Hidden Secrets The quest can no longer be deleted from your journal as it was intended. Phoenix of the East It should no longer be possible to enter the Blood Rite Subterrene with multiple players. To Battle a God You should no longer experience issues with this quest if your journal is full. GUI Tooltips will now properly display spell affects of the spell line and proc affects to the spell line. They will also now properly display the gem modifications on the item itself. Despoil the Soul will now display a stack count when stacked four times. Items All bags have had their size doubled! Many level 80 items that increased Max Mana have been adjusted to provide Max Stamina as they were intended. Barbarians will greatly benefit from this change. Oil of Acuity will now replenish mana when consumed. Vanir NPCs in Conall s Valley, Field of the Dead and the Eiglophian Mountains will drop a greater variety of Vanir-based loot. Gossamer Silk should now be referenced correctly in the Full Trade Response. Rusty Courage The Rusty Old Sword has had it s sized reduced to reflect that of a humans and not of a giant s. The Bloodied Spear now has a blue glow, indicating that you can interact with it. NPC The Beggar in Khemi will no longer give the chat bubble icon. NPC cries for help should no longer trigger aggro through collision such as walls and other structures. NPCs should no longer reset in mid combat. Koruno Elder s has received a new sword as his offhand weapon. The White Hand Priest痴 Emanation of Life spell will now have a longer cooldown and will also display the icon for the spell in the Priest痴 debuff window. Awi-Awan from the Purple Lotus Swamp is now flagged as an Armorsmith Trainer. Barkripper Ursa is now a group encounter. Playfields Armsman Arena You will now need to interact with the Arena Gong after speaking with the Announcer to receive a challenge. Eiglophian Mountains Eiglophian Mountains has received a number of enhancements and adjustments based off player feedback. More Hungry Ice Worms, Ice Worm Devoures, Snow Apes, Mountain Apes and Cliff Apes have been added. The respawn timers of the NPCs in the area has also been adjusted. Ymirish Rimebinder has been reverted from a group encounter to a solo encounter. Khopshef Province New quests and monsters have been added. Black Castle is no longer Epic Mode enabled as it s turned into a group dungeon. Kyllikki s Crypt The light and environment in Kyllikki s Crypt should be a little better. Sanctum of the Burning Souls Treasures are now scattered throughout the sanctum. NPCs will now never lose aggro. Tradeskills Silver Necklet has had its level adjusted to 40 as it was originally intended. Skymetal-Studded Wristbands (normal) and Bluesteel-studded Wristbands (rare) should now have different stats from each other. Stone, Iron and Gold nodes have had new visual effect applied to them to make the nodes more visible to all. All items that contain gems will no longer have the gems removed when undoing a sale in the shop. Wolves in Lacheish Plains have had their Worled Leather drops adjusted as intended. Gems will no longer visually overwrite the first one. Crafted cloaks will now support the equipping of gems. General Performance A number of code changes have been made to improve client performance. New advance video options have been added for particles. Turning down the particle settings will increase performance. Update Notes - 26th of June Player Character Archetype The bonus magical damage granted from Mystical Attunement has been doubled for Mages. Spells that were incorrectly receiving bonuses from increased magical damage will no longer scale with increased magical damage. This adjustment will only affect such spells that were not meant to have scaling with the increased magical damage bonus. This resolves issues with enhancement spells like "Pact with Set" where the health loss was too high for the trade off for the bonus to damage. Barbarians An issue where Barbarians lose strength between the levels of 42 and 45 has been resolved. Please note that this is only between those specific levels. Demonologist Infernal Knowledge and Diabolic Insight will no longer appear as hostile spells and will still persist after death. Necromancer The bonus gained from magical damage has been increased on all damage-over-time (DoT) spells. Despoil the Soul duration has been substantially increased and is no longer removed on death. Frost Blast s area-of-effect (AoE) has been changed to be a 90 degree cone in front of the caster. Shatter now additionally works on targets affected by Frost Blast and Ice Shackle. Dark Knowledge and Vile Insight will no longer appear as hostile spells and will still persist after death. Mark of the Devourer duration has been reduced to 60 seconds. Ranger Raid-level bows and crossbows for Rangers have been corrected to add ranged DPS instead of melee DPS. Combat Active blocking has been revamped to bring it back in line with the original design. Active blocking will now correctly display a buff in the debuff GUI to indicate the effect. You will now have an initial stamina cost upon activation and shielding bonus rather than evade chance. Attacks and heals performed while in 鄭ctive Blocking・will also have a reduced effect. Certain group buffs should no longer keep you in combat when your pets are also in the group. Melee pets will now do splash damage. Items Bags that were not able to be equipped can now be equipped again.- The two-handed edged weapon Earthwrack has now received its visual appearance back. Exaltate s Girdle, Exaltate s Armbands, and Hellbreaker Hammer will now appear correctly. Javelins have been revamped based on player feedback. The length of all current javelins will now be of decent length. All javelins have also received some adjustments to the throwing and holding animations, as well adjusted so all characters correctly hold the javelin by the shaft. Polearms have been revamped based on player feedback. All polearms have been standardized to a new larger size. NPC Solo monsters, minibosses and bosses have been adjusted to be more of a challenge than what they had been previously for level 70 and up. The adjustments will not affect grouped and raid monsters in any way as this will only affect solo monsters. The change will ensure that the game is both entertaining and challenging at higher levels. All players in a raid dungeon are now hated by the boss while the boss is under attack. There should no longer be multiple versions of Aquilus in the Armsmans Tavern. Champion of the Honorguard will now use his axe throw ability less frequently. The adds for Vistrix and Yakhmars have had their AI revamped. Massive PvP Battlekeep owners should now be able to apply to attack other battlekeeps without any problems. Mounts You should now once again be able cast spells while mounted. There will be some limitations on which spells and which type of spells you re able to cast. Playfield Raid playfields should now properly reset correctly. The Black Castle This Kopshef Province dungeon has been completely redone. We encourage you to pay it a visit. Overcome the challenging new encounters along side with your companions and reap the rewards. This group instance is aimed for characters in the 30 - 35 level range. Quest Kidnapping and Torture You can no longer interact with the palisades while the NPC is burning. This should help make it clearer when the quest can be completed. Ante Up - Giants Approaching When the timer expires you should be able to interact with the Rock to restart the event. Master of Gargoyles Cha will now thank you for completing the quest. Bowls of Set The quest should now properly display the goal names. The Honoured Dead of Cimmeria This quest has been removed and revamped into 4 smaller quests with new rewards. The new quests are "The Honoured Dead I," "The Honoured Dead II," "The Honoured Dead III," and "The Honoured Dead IV." Tradeskills Opening Alchemy Tradeskill book should no longer crash the client. Mages and Priest mobs will now drop an Alchemists Cache randomly, which contains random resources for the level-range where it was found. This will make it possible to obtain the resources that have not been dropping for alchemy. - Item was causing problems, deactivated until next update All vendor-supplied tradeskill resources have had their max stack size set to 20, with the exception of city-building components from vendors which have the max stack size of 100 All crafted shields will now have gem slots. General You may now limit particles to show on (All / Raid Members / Team Members / Self). Particle effects and banners for PvP building have been optimized. The client should now disconnect from the chat server after camping. Cimmerian and male Stygian dancers beware - dancing near the edges of tall cliffs may be fatal to your health. Characters will no longer slide when jumping and then moving as you re landing.
https://w.atwiki.jp/ultimatecastellan/pages/856.html
注意 IE8ではページが従来通りに表示さていない可能性が高いです。IE上部アドレス欄右側の「互換表示」でご覧ください。 ALIVE 2 韓国パッチ 322 このページは、韓国公式より、エキサイト翻訳およびGoogle翻訳にて翻訳しました。画像は韓国公式にあるものです。 Copyright © 2010 NEXON Co., Ltd.All Rights Reserved. / Copyright© Game HI Inc.All rights reserved. 321 [案内]2012年07月17日パッチ事項案内 ■ フィールド レイドモンスター追加 ドラコ砂漠、パイトン城、アキュライ廃虚地域にフィールド レイドモンスターが追加されて、レイドモンスターを退治した後召還される経験の修正を破壊すれば多くの経験分を獲得できます。 1.レイド基本情報 2.レイドモンスター出現条件および参加方法 A. レイドモンスター出現地域内一般モンスターを狩猟 B. 一般モンスターキル カウントがレイドモンスター召還条件を達成 * 召還条件 : 出現地域一般モンスター3,000匹狩猟 * 5分後レイドモンスターが召還されるというお知らせメッセージ出力 C. レイドモンスターを退治すれば経験の修正召還 * 経験の修正を壊せば補償経験分を獲得 D. ドラビス領域では一定時間ごとにレイドモンスター要その文ドガ出現します。 ※レイドモンスターは経験分、アイテムなどの補償を与えません。 ※レイドモンスター死亡後一定時間の間キル カウントは増加するだろうしません。 ※参加レベルに該当しないキャラクターは経験の修正をはれても経験分を100%取得することはできません。 ■ ドラビス領域改善 1.背信者イロプトゥ モンスター補償変更 背信者イロプトゥ モンスター退治時アイテム支給方式が変更されます。 * 既存 : ゴールド ドラゴンの魂彫刻1個の支給 * 変更 : イロプトゥの収集品が召還されて以下のコンポーネントのいずれかの支払い ※ドラビス フィールド改善と共に背信者イロプトゥ モンスターの沸き位置が呪術師の祭壇地域に変更された点参考にして下さい。 ※背信者イロプトゥ モンスターはドラビス フィールド地域のモンスターを30,000匹退治時再沸きします。 2.ドラビス フィールド地域モンスターバランス調整 背信者イロプトゥ モンスターのHP上方修正 ヌビアン、パウシャ モンスターのHP下方調整 ウォムビトモンスターのHP小幅上方修正 3.その他変更事項 ドラビス フィールドで遠征隊構成が不可能なように変更されます。 ■ 新規クラス バランス調整 1.ハーフ・バギ チャージスピン詠唱可能距離上方修正 フューリー・コントロール持続時間およびクールタイム調整 バーストスラッシュ3つのレベルスタン持続時間上向き調整 2.ブラック・ウィザード 習得要求スキル変更 * テビルズプロミス : レイジン飛去 * テビルズパワー : テビルズプロミス * エネルギーパワー : マナバリア * ディクリースディピトゥ : グレートマナバリア スキル習得レベル変更 * エネルギーパワー : 64レベル> 40レベル * ディクリースディピトゥ : 40レベル> 64レベル ハートエイクの状態異常効果上方修正 ■ 新規キャッシュ アイテム追加およびイベント案内 1.生命のピドゥ/祝福受けた生命のピドゥ 死亡時本来の席で復活できるアイテム * 生命のピドゥ クールタイム15分、復活時HP/MP 50%回復 1個 100 Cash / 10個 : 900 Cash * 祝福受けた生命のピドゥ クールタイムなし、復活時HP/MP 100%回復 1個 300 Cash / 10個 : 2,600 Cash [変更されるキャラクター死亡UI] [1]一般復活 クリック時帰還位置に移動 [2]本来の席復活(一般) : 生命のピドゥ1個消耗 [3]本来の席復活(祝福) : 祝福受けた生命のピドゥ1個消耗 2.拡声器/DK拡声器 該当サーバー軍/DK地域全体にメッセージを伝達できるアイテム * 拡声器 アイテムを使えばアイテムを使用サーバー軍すべてのチャネルにメッセージ出力 1個 : 100 Cash / 5個 : 500 Cash / 50個 : 4,500 Cash / 100個 : 8,000 Cash * DK拡声器 すべてのDKSサーバー軍にメッセージ出力 1個 : 200 Cash / 5個 : 1,000 Cash / 50個 : 9,000 Cash [拡声器アイテム使用時UI] [1]入力ウィンドウ 最大80 Byte (ハングル40字、英文/数字80字) [2]色相表 : 下段に出力される色(8個)中選択可能 [3]回数調整 : 入力した内容を繰り返して出力する回数(最大5回) ※拡声器上段メッセージを右クリックすれば自身のキャラクターが属したサーバー軍のキャラクターとパーティー招待/耳打ち/友人申請が可能です。 ※回数調整で設定した反復回数ぐらい拡声器アイテムが消耗します。 Ex) 5回設定時拡声器5個の一括消耗 ※キーボード[韓/英]キーを利用して入力内容の[韓/英]変更が可能です。 [拡声器アイテム使用時メッセージ出力の姿] ※生命のピドゥ、祝福受けた生命のピドゥ、拡声器、DK拡声器アイテムは帰属アイテムで取り引きなどが不可能です。 3.新規キャッシュ アイテム体験イベント ◎イベント期間 : 2012.07.17点検後から2012.07.24点検前まで イベント期間の間アルデカ地域カリンNPCを訪ねて行けば体験用アイテムを無料で支給します。 支給アイテム 拡声器10個、DK拡声器5個 生命のピドゥ5個、祝福受けた生命のピドゥ2個 ※体験アイテムはキャラクター当たり1回だけ支給されることができます。 ※レベル10以上キャラクターにだけ体験アイテムが支給されます。 ※使わなかったアイテムは2012.08.07点検時一括削除されます。 ■ リケツ サーバー軍Act Gageシステム削除および補償案内 Act Gageシステムを導入してオープンしたリケツ サーバー軍がやむをえない事情で一般サーバーで転換されます。 これに伴い、他のサーバー軍との格差解消のために一定期間の間次の補償が提供されます。 ◎補償期間 : 2012.07.17点検後から2012.09.11点検前まで 1.経験分イベント * フルタイム経験分2倍+アイテム ドロップ確率5倍 * ピークタイム(午後20時~ 24時)経験分4倍+アイテム ドロップ確率5倍 2.闘士の無限対戦入場券引替券支給 定期点検を基準としてリケツ サーバー軍に生成されたレベル10以上のすべてのキャラクターに闘士の無限対戦入場券引替券10個が支給されます。 3.成長を助ける経験分イベント変更案内 リケツ サーバー軍Act Gageシステム削除によりヘルリオは/アークサーバー軍で進行される経験分イベントが下記のように変更されます。 ◎ヘルリオは/アーク サーバー軍ピークタイム イベント恩恵変更 * イベント期間 : 2012.07.20 ~ 07.22ピークタイム * イベント恩恵 : 経験分4倍、ドロップ確率2倍 ※以後進行されるイベントは既存案内された内容と同一に適用されます。 * 平日ピークタイム(午後20時~ 24時) : 経験分2倍 * 週末(土曜日、日曜日)フルタイム : 経験分2倍 4.魂ライブ アップデート記念イベント変更案内 魂ライブ アップデート記念イベント中下イベントの進行期間が変更されます。 ◎変更されるイベント 新規ユーザーキャッシュ アイテム パッケージ支援イベント 復帰歓迎アイテム支援イベント リケツの気勢支援イベント 戦死の指輪、恩恵のぴりっとするということ! イベント 新規サーバー“リケツ”だけの特別な恩恵 ◎変更されるイベント期間 既存 2012.07.10点検後から2012.08.21点検前まで 変更 2012.07.10点検後から2012.09.11点検前まで ■ 100ウォンの幸福イベント早期終了案内 ■ サインコード保安強化 ■ その他バグ修正および改善 [アイテム]ルーイン オニックス(DKダーク抵抗力上昇)アイテム追加 常に最善を尽くす“デカでは”になります。 ありがとうございます。 -ゲーム、それ以上の楽しみを差し上げるデカでは運営チーム一同- △ このページのトップへ